Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation

Tiantada Hiranyachattada 1 * , Kampanat Kusirirat 1
More Detail
1 Department of Animation and Digital Media, Faculty of Science and Technology, Bansomdejchaopraya Rajabhat University, Bangkok, 10600, Thailand
* Corresponding Author
EUR J SCI MATH ED, Volume 8, Issue 1, pp. 1-5. https://doi.org/10.30935/scimath/9542
OPEN ACCESS   1198 Views   890 Downloads
Download Full Text (PDF)

ABSTRACT

Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the same results even in different 3D rendering software. In Shading lighting and rendering (SLR) subject which PBR concepts become important concept instead the ‘old style rendering’ it was found that students are unable to clearly understand concepts of PBR. According to the problem, in this research bringing mobile augmented reality (AR) to be a media for demonstrate PBR concepts for students. The sample were 35 students from Department of Animation and Digital Media, Bansomdejchaopraya Rajabhat University. The results found that students understand the PBR concepts and can adjust the PBR shader paremeters to be realistic assess from students pre-test, post-test scores and students homework. The mobile AR application media were usable for students and suitable to be a learning media in 3D animation assess form students’ response.

CITATION

Hiranyachattada, T., & Kusirirat, K. (2020). Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation. European Journal of Science and Mathematics Education, 8(1), 1-5. https://doi.org/10.30935/scimath/9542

REFERENCES

  • Arnold Renderer, (2018), Autodesk | Arnold Renderer https://www.arnoldrenderer.com, (accessed October 2018)
  • Chao, J., Chiu, J., DeJaegher, C., & Pan, E. (2015). Sensor-Augmented Virtual Labs: Using Physical Interactions with Science Simulations to Promote Understanding of Gas Behavior. Journal Of Science Education And Technology, 25(1), 16-33.
  • Doppioslash, C, (2019), What is a Shader?https://www.shadercat.com/what-is-a-shader/, (accessed December 2018)
  • Epic Games, (2018). Physically Based Materials https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/PhysicallyBased (accessed April 2018)
  • Irwansyah, F., Yusuf, Y., Farida, I., & Ramdhani, M. (2018). Augmented Reality (AR) Technology on The Android Operating System in Chemistry Learning. IOP Conference Series: Materials Science And Engineering, 288, 012-068.
  • LANGER, A, (2018). GUIDE TO SOFTWARE DEVELOPMENT. (pp. 1-200). [Place of publication not identified]: SPRINGER.
  • Lopez, R, (2019). Physically Based Shading in Unity 5: A Primer – Unity Blog, https://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer, (accessed October 2018)
  • Muchtar, M., Syahputra, M., Syahputra, N., Ashrafia, S., & Rahmat, R, (2017). Augmented Reality for Searching Potential Assets in Medan using GPS based Tracking. Journal Of Physics: Conference Series, 801, 1-6.
  • Solid Angle, (2018). Comprehensive Introduction to Arnold 5 for Maya, http://mographplus.com/product/comprehensive-introduction-to-arnold-5-for-maya, (accessed September 2018)
  • Substance Academy, (2019). The PBR Guide - Part 1 on Substance Academy, https://academy.allegorithmic.com/courses/the-pbr-guide-part-1 (accessed March 2018)
  • TurboSquid, (2018), Shelby 3D Models for Download https://www.turbosquid.com/3d-model/shelby (accessed October 2018)
  • Unity Technologies. (2018). Getting Started with Vuforia Engine in Unit https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity.html, (accessed March 2018)
  • Vuforia™, a PTC Technology, (2018), Vuforia Developer Portal https://developer.vuforia.com/ (accessed October 2018)